![]() This way, you can build the perfect show, which has a few potential benefits - be it experience for individual performers, money, or higher attendance rates. Players can choose from a number of show templates, and then choose performers with certain stats and archetypes that will best work with one another. Worse than that is the gimmick of circus show management. But the battles make up a good chunk of the game's runtime, making players dread a crucial part of the experience. Navigating through the game's overworld between battles would be enjoyable if different events or circumstances popped up to keep the gameplay from getting stale. ![]() The animations quickly go from fun and quirky to tiresome as the novelty of the battle system wears thin. Since it's a tactical role-playing game (RPG), the battles you'll encounter are either painfully slow (where enemies will be constantly thrown at you or heal themselves in a loop that keeps some battles going indefinitely) or insultingly easy (where encounters require little thought or technique). This wouldn't be a problem if it weren't for the fact that it mishandles all the gameplay aspects it's trying desperately to juggle. Circus Electrique otherwise comes across as "diet Darkest Dungeon" rather than doing much on its own. One of the game's few bright spots, unfortunately, is its story, which is the only properly built-up element at play here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |